CV visual artist

pavel mostovshchikov

I am a creative professional with over 12 years of experience in motion CGI graphics and look development. I have acted as an art lead, 3D artist, or motion graphics artist in various international teams.

My passion lies in creating clean, technical, and artistic looks in CGI. I meticulously work with lighting, materials, and UI design to deliver high-quality visuals.

Art Direction
Motion Design
Look Development
3D Modeling
Rendering
Interface Design
Graphic Design
Compositing
Creative Direction
Houdini
Cinema4D
Octane
Arnold
Redshift
DaVinci Resolve
Nuke
Figma
Substance Painter
Unreal Engine 5
zBrush
Midjourney

ARound  |  VISUAL ARTIST, Co-FOUNDER

Jan 2024 - Present
  • Define and guard visual quality standards
  • Spacial UI concept development (AR/MR)
  • Generate inspirational, innovative concepts, designs, renderings and creative ideas: references, mood boards, style frames, presentations.
  • Act as a CG artist, motion and graphic designer, utilizing C4D, Houdini, Nuke, DaVinci Resolve, Figma

FREELANCE  |  Art Director & MOTION DEsIgNER

Jan 2024 - Present
  • Concept development and visualization
  • Strategic creative direction throughout the project lifecycle, ensuring alignment with brand identity and messaging goals
  • Quality assurance checks to ensure the accuracy and integrity of deliverables
  • Direction and supervision of other artists
  • Act as a CG artist, motion and graphic designer, utilizing C4D, Houdini, Nuke, DaVinci Resolve, Figma

altspace  |  art director

Aug 2020 - Jan 2024
  • Define and guard quality standards
  • Generate inspirational, innovative concepts, designs, renderings and creative ideas: references, mood boards, style frames, presentations
  • Help build both internal and external briefs that communicate the visual identity of projects
  • Provide feedback, direction and supervision to other artists: CG- and UE5-artists, graphic and industrial designers
  • Act as a CG artist, motion and graphic designer, utilizing C4D, Houdini, Nuke, DaVinci Resolve, Figma
  • Active contribution to process improvements and  ew tool adoption

wayray  |  3d team lead

Jun 2016 - Jul 2020
  • Collaborated with motion, industrial and graphic designers to create Social Media graphics suitable for target marketing
  • Collaborated with engineers to develop holographic rendering prototypes and rigs
  • Collaborated with coders to research and develop a real-time virtual testing environment
  • Created detailed photorealistic 3D renders for key projects of the company
  • Developed visualization style for company products
  • Nominated for the "Employer of the Year in Design Department" (2018)
  • Mentorship of fellow designers, hiring 3D designers, and communication with 3d party developers

game garden  |  3d artist

Nov 2015 - Jul 2016
  • Designed and modeled various environment and character assets including low-res models
  • Sculpted details of models in zBrush with the use of bringing back into Modo in lower-res form
  • Created UV for 3D models and prepared them for real-time engines
  • Collaborated and worked closely with other professionals from the industry
  • Conducted reports on the progress of the projects and presented results to executives

financial tech  |  Art lead

Feb 2015 - Aug 2015
  • Lead the project team
  • Established project objectives, policies, procedures, and performance standards within boundaries of corporate policies
  • Designed and modeled various environment assets including low-res models
  • Created visual style of the product

altspace  |  art director

Aug 2020 - Present
  • Define and guard quality standards
  • Generate inspirational, innovative concepts, designs, renderings and creative ideas: references, mood boards, style frames, presentations
  • Define and guard quality standards
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Art Direction
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