CV visual artist
pavel mostovshchikov
8+ years of commercial experience
I am a creative professional with over 12 years of experience in motion CGI graphics and look development. I have acted as an art lead, 3D artist, or motion graphics artist in various international teams.
My passion lies in creating clean, technical, and artistic looks in CGI. I meticulously work with lighting, materials, and UI design to deliver high-quality visuals.
ARound | VISUAL ARTIST, Co-FOUNDER
Jan 2024 - Present
- Define and guard visual quality standards
- Spacial UI concept development (AR/MR)
- Generate inspirational, innovative concepts, designs, renderings and creative ideas: references, mood boards, style frames, presentations.
- Act as a CG artist, motion and graphic designer, utilizing C4D, Houdini, Nuke, DaVinci Resolve, Figma
FREELANCE | Art Director & MOTION DEsIgNER
Jan 2024 - Present
- Concept development and visualization
- Strategic creative direction throughout the project lifecycle, ensuring alignment with brand identity and messaging goals
- Quality assurance checks to ensure the accuracy and integrity of deliverables
- Direction and supervision of other artists
- Act as a CG artist, motion and graphic designer, utilizing C4D, Houdini, Nuke, DaVinci Resolve, Figma
altspace | art director
Aug 2020 - Jan 2024
- Define and guard quality standards
- Generate inspirational, innovative concepts, designs, renderings and creative ideas: references, mood boards, style frames, presentations
- Help build both internal and external briefs that communicate the visual identity of projects
- Provide feedback, direction and supervision to other artists: CG- and UE5-artists, graphic and industrial designers
- Act as a CG artist, motion and graphic designer, utilizing C4D, Houdini, Nuke, DaVinci Resolve, Figma
- Active contribution to process improvements and ew tool adoption
wayray | 3d team lead
Jun 2016 - Jul 2020
- Collaborated with motion, industrial and graphic designers to create Social Media graphics suitable for target marketing
- Collaborated with engineers to develop holographic rendering prototypes and rigs
- Collaborated with coders to research and develop a real-time virtual testing environment
- Created detailed photorealistic 3D renders for key projects of the company
- Developed visualization style for company products
- Nominated for the "Employer of the Year in Design Department" (2018)
- Mentorship of fellow designers, hiring 3D designers, and communication with 3d party developers
game garden | 3d artist
Nov 2015 - Jul 2016
- Designed and modeled various environment and character assets including low-res models
- Sculpted details of models in zBrush with the use of bringing back into Modo in lower-res form
- Created UV for 3D models and prepared them for real-time engines
- Collaborated and worked closely with other professionals from the industry
- Conducted reports on the progress of the projects and presented results to executives
financial tech | Art lead
Feb 2015 - Aug 2015
- Lead the project team
- Established project objectives, policies, procedures, and performance standards within boundaries of corporate policies
- Designed and modeled various environment assets including low-res models
- Created visual style of the product